GeeCON 2022: Robert Piwowarek - Gamedev through the eyes of a backend engineer

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Finance, insurance, telecommunications, e-commerce, gamedev - all is just development, right? During this presentation, I’ll show you what amazed me after transitioning to a full-time gameplay programmer from a backend Scala engineer. Surprisingly, it’s a full fresh planet with unique structures, tools, and quirks. We’ll contact upon things like: game engines as frameworks - what’s it like to compose code in Unreal Engine, how their C++ code is actually not that large of a deal to compose what to usage for version control if git is not good adequate how Steam is utilized in interior improvement and why you can see Cyberpunk uploads while there are no patches released yet how gameplay mechanics are tested typical squad structures … and many more If you always wonder about any of that, this presentation will be of interest to you