At first glance, animation in games may not seem like a method subject. 1 might imagine animators tirelessly crafting characters, which are then simply inserted into a game engine, ready for release. However, the reality is that animation features in games have many engineering challenges. For example, have you always considered how the character is moved during complex animations with non-linear paths? Or why motion must be extracted from specified animations? How do we optimize animations to meet CPU requirements? How can we guarantee that a character's limbs interact realistically with surfaces alternatively than appearing to float or slide? And how do we account for variable frame rates? In this presentation, I will supply an introduction to the tools and techniques utilized by animation engineers to solve these problems.
GeeCON 2023: Robert Piwowarek - Czym jest inżynieria animacji?
At first glance, animation in games may not seem like a method subject. 1 might imagine animators tirelessly crafting characters, which are then simply inserted into a game engine, ready for release. However, the reality is that animation features in games have many engineering challenges. For example, have you always considered how the character is moved during complex animations with non-linear paths? Or why motion must be extracted from specified animations? How do we optimize animations to meet CPU requirements? How can we guarantee that a character's limbs interact realistically with surfaces alternatively than appearing to float or slide? And how do we account for variable frame rates? In this presentation, I will supply an introduction to the tools and techniques utilized by animation engineers to solve these problems.