Lokalizacja ostatecznego bossa Radahn, słabość, i jak pokonać w DLC Elden Ring

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Promised Consort Radahn is the final boss of Elden Ring’s Shadow of the Erdtree DLC. Radahn is more swift and brutal than he was even in the base game, and the battle’s second phase demands nearly perfect timing and pattern memorization. Landing even 1 hit of your own is tough — but Radahn has 1 large weakness that gives you a fighting chance.

Our Elden Ring DLC guide explains how to beat Promised Consort Radahn, including his weaknesses and what to anticipate from each phase of the battle.


Promised Consort Radahn location in Elden ringing DLC

Promised Consort Radahn waits for you at the top of Enir-Ilim, Shadow of the Erdtree’s final dungeon. The arena for this fight is at the top of the Divine Gatefront Staircase. Consort Radahn is simply a mandatory DLC boss if you want to complete Shadow of the Erdtree’s story.


Promised Consort Radahn weakness and how to prepare

Consort Radahn has a couple of major weaknesses that you can exploit regardless of your build. Like most Shadow of the Erdtree bosses, Radahn is prone to Frostbite and Hemorrhage, so you’ll want to approach him with a build centered on 1 of those. Hemorrhage is ideal, which we’ll get to in a minute.

If you don’t want to respec for a completely different build, catch a standard weapon that suits your stat spread, 1 you can imprint an Ash of War on, and imbue it with cold or bleed effects. dense weapons are effective, but if you’re having problem breaking Consort Radahn’s stance, you might end up taking more harm than you can heal. Lithe weapons let you land more strikes and build the position ailment metre more quickly. Milady from Castle Ensis or the Backhand Blade are solid choices that don’t require you to get besides close.

Image: FromSoftware/Bandai Namco via Polygon

Adding the Rolling Sparks skill to the Chilling Perfume Bottles lets you deal respective instances of ice harm with 1 attack, and since Radahn’s a large lad, the skill is likely to land without issue if you’re within range. That said, it seems like he loses his cold weakness in the second phase, so moving a bleed build is most likely your best choice.

If he’s giving you besides much trouble, and you just want to finish the fight, you can make a bleed build that lets you take hefty portions of his HP out in a fewer hits. You’ll need:

  • Impenetrable Thorns and adequate religion to run the spell. Arcane over 30 is simply a good thought as well
  • The Albinauric Staff or Staff of the Guilty — ideally the former, as it increases how rapidly the blood failure metre builds
  • A weapon that builds the blood failure meter. Rivers of Blood or Eleonora’s Poleblade are strong choices, though the Reduvia dagger is faster and lets you stack blood failure from a distance with its skill. You can besides get by without a weapon, but this method gives your Mimic teardrop the option to play more aggressively
  • A maxed-out Mimic teardrop Spirit Ash

Similar to the frost build we recommended for the Messmer boss fight, the goal here is to exploit Consort Radahn’s weaknesses with all attack. Avoid including another spells aside from Impenetrable Thorns, so your Mimic teardrop won’t waste time on them, and make that spell your primary attack.

It builds blood failure more than any weapon that I tested, including those listed above, and the HP failure it results in for you is comparatively minimal, assuming you have a Vigor stat over 50. Keep casting Impenetrable Thorns erstwhile you can — erstwhile Radahn isn’t attacking you, in another words — and after all 2 hits or so, you’ll inflict Hemmorhage and reduce Radahn’s HP by about 2,000.

Image: FromSoftware/Bandai Namco via Polygon

Bloodfiend’s Arm infused with a blood Ash of War is simply a popular choice, but as it’s a colossal weapon, timing your hits isn’t the easiest thing to do.

Your Mimic teardrop won’t stand much of a chance at Revered Spirit Ash levels lower than eight, so track more ash down if you request to. Ideally, you want to hit the max level of 10, though you can possibly swing it at level nine. Find adequate Scadutree Fragments to attain Scadutree Blessing level 15 or higher — the higher the better. You’ll inactive receive quite a few harm even at the max Scadutree Blessing level of 20, but it’ll take more than just 2 hits to finish you off.

Make certain to full max out how much HP and FP your Flask of Tears restores as well, and go in with more Crimson Tears charges than Cerulean Tears. (If you’re moving a Thorns build, you truly don’t request Cerulean Tears at all.) Finally, it’s a good thought to put Holyproof Pickled Liver in your item shortcut menu, along with a Marika’s Blessing charge, if you happen to have one.

For your Flask of Wondrous Physik, I urge the Opaline Hardtear and either a Crimsonspill Crystal Tear or Opaline Bubbletear. usage it in the battle’s second phase erstwhile Radahn, Consort of Miquella rises into the air to summon blasts of holy light, and it’ll negate almost all the attack’s damage.

Image: FromSoftware/Bandai Namco via Polygon

On the talisman front, equipping these is simply a good idea:

  • Dragoncrest Greatshield
  • Two-Headed Turtle Talisman
  • Haligdrake Talisman +2
  • Lord of Blood’s Exultation (if utilizing a bleed build) or Pearldrake Talisman +2 (if not)

The holy light Miquella summons in phase 2 truly eats distant at your wellness over time, so negating it with the drake Talisman’s makes that part of the conflict a small little of a nightmare.

Finally are the NPC summons. Depending on what happened in the Leda fight, you may be able to summon Thiollier, Ansbach, Hornsent, or a combination of whichever among them is inactive alive. Don’t summon all of them. More than 1 NPC makes the fight nearly impossible with how much extra HP Radahn has. Even 1 gives him a sizeable wellness boost, but I do urge bringing 1 NPC ally along, if only for the chance to distract Radahn.


How to beat Radahn, Elden ringing DLC final boss

Image: FromSoftware/Bandai Namco via Polygon

The fight’s first phase opens with Radahn flying through the air in a whirl of gravity magic. He crashes down and raises a fewer small stone blades around him, but you can dodge right before he lands to avoid both hits. If you summoned an NPC, it’s a good thought to stay close the arena’s entrance alternatively of moving distant from Radahn. It makes it easier for your NPC ally to start attacking quickly, which draws Radahn’s attention distant from you and creates a minute where you can summon your Mimic Tear.

Consort Radahn’s sword combos are close to what they were in the second part of his first fight in the base game. He’ll swing 1 sword, then swing the another twice, and sometimes end with a final downward thrust. He besides swings both swords in 1 direction, then the other, before bringing them both crashing into the ground, though he’ll frequently add more slashes in the mix before ending the combo.

Sideways dodges are likely to get you caught with the back edge of his slash attacks. Backwards dodging works, though forward dodging forces Radahn to change direction and gives you a somewhat larger window of evasion. The downside is the camera movements make it easy to lose track of yourself and Radahn, so you may want to stick to backwards dodging.

Image: FromSoftware/Bandai Namco via Polygon

There’s truly no time to attack during these combos, as he strings each together seamlessly. However, there is simply a brief minute at the end of a dense combo — where he slams into the ground, for example — where you can cast a spell or land any weapon attacks. If he’s targeting individual else, approach from behind, and unleash a fewer attacks of your own. Just make certain you’re within range, so you actually deal harm before attracting his attention.

If you’re close to Radahn and in front of him, he’ll slash at the ground in an X-shape. The attack knocks you down, like most of his attacks, but you can dodge backward to avoid it. He sometimes launches stomps on the ground or thrusts his swords in the ground, and both attacks summon a cone of rocks that harm you.

He’ll besides hurl himself into the air with his swords and crashes down where you’re standing, and there’s a 50/50 chance he’ll follow with an upward strike. If that upward attack catches you, he’ll launch you into the air and slam you back into the ground. Dodge backwards and distant after the first attack to make certain the second 1 doesn’t happen.

Image: FromSoftware/Bandai Namco via Polygon

Like during the Caelid fight, Radahn has any gravity tricks up his stolen Mohg-shaped sleeves as well. He’ll imbue his swords with gravity magic and plunge them into the ground, then jerk them upward and make respective meteors. The upward strike can harm you if you’re close, so make certain you dodge back or sideways to avoid it in time. The meteors crash down after 2 seconds, and the dodge timing here is tricky. Dodge sideways right as the first meteor is about to hit you, and you’ll manage to evade the full lot.

He’ll pull you in and harm you with gravity as well, and he likes to follow this attack with 1 that raises a ellipse of rotating stone blades from the ground. I never found an effective way to dodge up close. Your best bet is to back distant after the gravity pull, then dodge backward as the blades emerge. If you stay close Radahn during this, you’ll take multiple hits.

Once Consort Radahn’s HP drops to about a 3rd of its max value, a fresh phase begins.


How To Beat Radahn, final boss phase 2

Image: FromSoftware/Bandai Namco via Polygon

Miquella descends and gives Radahn a helping hand or six for the remainder of the fight. This is where it seems like Radahn’s frost weakness vanishes, so if you’re wanting to take advantage of vulnerabilities, now’s the time to focus on bleed.

During this phase, Radahn has all the same attacks as in the first phase, with a fewer crucial differences. erstwhile he plunges his swords into the ground to rise stone blades, he raises holy blades of light instead. Dodging back and distant is inactive the best method of dodging. He’ll besides add blasts of holy light at the end of each sword slash. These are usually single pillars of light you can dodge in any direction, though the final attack in a combo typically summons a horizontal line of pillars. Dodge forward or backward to evade.

He’ll besides inactive make meteors in the sky, pull you in with gravity, and fling himself across the field in a whirling jump.

Image: FromSoftware/Bandai Namco via Polygon

More challenging to deal with are his fresh moves. Radahn usually begins this phase by rising into the air and summoning Miquella’s Light, a rain of holy pillars of light that scours the battlefield in a large circle. If you’re far adequate distant erstwhile he starts the casting process, you can run out of the area of effect. If not, you can effort dodging just as the light reaches its brightest. There are multiple pillars, though, so you’re almost guaranteed to take damage. Drink your Mixed Physik during the casting to negate most of the damage, and you can besides usage that time to attack Radahn while he casts, if your weapon can scope him.

One of his most dangerous fresh attacks sees Radahn teleport distant from you, then approach rapidly with a slash, and he’ll sometimes follow it with a 3rd slash. It’s tough to tell whether he’s targeting you or an ally, but if you see him facing you erstwhile he teleports the first time, you’ll know it’s you he’s after. Sometimes he’ll mark an ally first and then hit you with his 3rd attack.

Image: FromSoftware/Bandai Namco via Polygon

Radahn might leap into the air and rush you with 5 fast attacks. These are very hard to dodge. Sometimes, you can dodge sideways to evade the full thing, but Radahn frequently starts at an angle that inactive catches you after evading. Dodging forward is more likely to let you escape. He’ll sometimes imbue both swords with holy and then half a second later unleash a massive blast of light. The timing is tough to get here, but effort to dodge as he draws his swords up toward his shoulders.

Image: FromSoftware/Bandai Namco via Polygon

Finally, Radahn brings his comet crash attack back, but it’s holy-aligned this time. You can effort dodging right as he lands or moving to the edge of the arena, but you’re almost guaranteed to take damage. If you’re fortunate (or unlucky?) adequate to be close him erstwhile he lands, you can take advantage of a fewer seconds where he’s inactive and prone to attack.

There’s besides 1 minute close the start of the phase where Miquella grabs you or the nearest ally and tries charming you. The affected character has Miquella’s sigil over their head for the remainder of the fight, but I have absolutely no thought what affect this has. Radahn is immune to harm until the character is released, so take this chance to heal, assuming Miquella didn’t catch you.

Radahn, Consort of Miquella is simply a bit like Base Serpent Messmer. He’s faster and far more dangerous than in his first phase, but he besides has a fewer more openings during which you can land any attacks. He stops for a second or 2 after his most devastating holy attacks, which include erstwhile he summons Miquella’s light, erstwhile he attacks you 5 times in a row, and erstwhile he does his teleportation trick that ends in a dense slash. He besides pauses for a second after firing off discs of holy light, but since he usually does this erstwhile you’re at a distance, there’s little chance to sweep in and attack before he’s back on the move.

Image: FromSoftware/Bandai Namco via Polygon

Bleed is just as effective in this phase as in the first, and it’s the fastest and safest way to bring Miquella’s dreams of a better planet to an end. erstwhile Miquella and his consort vanish, you receive Miquella’s crown and the duo’s Remembrance. There’s besides 1 last cutscene, floating in a golden bubble next to where you picked up the crown — but don’t anticipate answers from it.


And that’s a wrap on Shadow of the Erdtree’s main story. There’s plenty more to do in the Land of Shadow, so make certain to research optional areas specified as Cerulean Coast and take on remaining NPC quests, including Igon’s quest, which leads to yet another challenging boss fight — against Bayle the Dread.



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