Tomasz Skowroński: Architektura gier w służbie programistów aplikacji biznesowych | JDD 2023

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"Architektura gier komputerowych w służbie programistów aplikacji biznesowych"

ECS is simply a widely adopted architectural pattern in games development. It’s centered around the composition of independent, fine-grained building blocks, enabling applicable and straightforward modularization of abilities and behaviors. This plan promotes real cohesion and loose coupling, going beyond promises. This well-established solution proves to be suitable for indie games as well as AAA productions. However, have you always wondered about its applicability in the realm of “serious” business applications? In this talk, we embark on an exploration of related patterns and uncover their untapped possible for non-games development. By leveraging best practices, we will effort to make composable and flexible Java application in the spirit of the best games.

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